API Documentation

adafruit_anchored_tilegrid

TileGrid subclass that can be placed relative to an arbitrary anchor point.

  • Author(s): Tim C

Implementation Notes

Software and Dependencies:

class adafruit_anchored_tilegrid.AnchoredTileGrid(bitmap, **kwargs)

AnchoredTileGrid extends TileGrid and allows placing the TileGrid relative to an arbitrary anchor point.

Create a TileGrid object. The bitmap is source for 2d pixels. The pixel_shader is used to convert the value and its location to a display native pixel color. This may be a simple color palette lookup, a gradient, a pattern or a color transformer.

tile_width and tile_height match the height of the bitmap by default.

property anchor_point

The anchor point. tuple containing x and y values ranging from 0 to 1.

property anchored_position: Tuple[int, int]

Position relative to the anchor_point. Tuple containing x,y pixel coordinates.