API Reference
adafruit_crickit
Convenience library for using the Adafruit Crickit robotics boards.
Author(s): Dan Halbert
Implementation Notes
Hardware:
Software and Dependencies:
Adafruit CircuitPython firmware for the supported boards: https://github.com/adafruit/circuitpython/releases
- class adafruit_crickit.Crickit(seesaw: adafruit_seesaw.seesaw.Seesaw)
Represents a Crickit board. Provides a number of devices available via properties, such as
servo_1. Devices are created on demand the first time they are referenced.It’s fine to refer a device multiple times via its property, but it’s faster and results in more compact code to assign a device to a variable.
import time from adafruit_crickit import crickit # This is fine: crickit.servo_1.angle = 0 time.sleep(1) crickit.servo_1.angle = 90 time.sleep(1) # This is slightly faster and more compact: servo_1 = crickit.servo_1 servo_1.angle = 0 time.sleep(1) servo_1.angle = 90 time.sleep(1)
- SIGNAL1 = 2
Signal 1 terminal
- SIGNAL2 = 3
Signal 2 terminal
- SIGNAL3 = 40
Signal 3 terminal
- SIGNAL4 = 41
Signal 4 terminal
- SIGNAL5 = 11
Signal 5 terminal
- SIGNAL6 = 10
Signal 6 terminal
- SIGNAL7 = 9
Signal 7 terminal
- SIGNAL8 = 8
Signal 8 terminal
- property continuous_servo_1: adafruit_motor.servo.ContinuousServo
adafruit_motor.servo.ContinuousServoobject on Servo 1 terminal
- property continuous_servo_2: adafruit_motor.servo.ContinuousServo
adafruit_motor.servo.ContinuousServoobject on Servo 2 terminal
- property continuous_servo_3: adafruit_motor.servo.ContinuousServo
adafruit_motor.servo.ContinuousServoobject on Servo 3 terminal
- property continuous_servo_4: adafruit_motor.servo.ContinuousServo
adafruit_motor.servo.ContinuousServoobject on Servo 4 terminal
- property dc_motor_1: adafruit_motor.motor.DCMotor
adafruit_motor.motor.DCMotorobject on Motor 1 terminals
- property dc_motor_2: adafruit_motor.motor.DCMotor
adafruit_motor.motor.DCMotorobject on Motor 2 terminals
- property drive_1: adafruit_seesaw.pwmout.PWMOut
adafruit_seesaw.pwmout.PWMOutobject on Drive 1 terminal, withfrequency=1000
- property drive_2: adafruit_seesaw.pwmout.PWMOut
adafruit_seesaw.pwmout.PWMOutobject on Drive 2 terminal, withfrequency=1000
- property drive_3: adafruit_seesaw.pwmout.PWMOut
adafruit_seesaw.pwmout.PWMOutobject on Drive 3 terminal, withfrequency=1000
- property drive_4: adafruit_seesaw.pwmout.PWMOut
adafruit_seesaw.pwmout.PWMOutobject on Drive 4 terminal, withfrequency=1000
- property drive_stepper_motor: adafruit_motor.stepper.StepperMotor
adafruit_motor.motor.StepperMotorobject on Drive terminals
- property feather_drive_1: adafruit_seesaw.pwmout.PWMOut
adafruit_seesaw.pwmout.PWMOutobject on Crickit Featherwing Drive 1 terminal, withfrequency=1000
- property feather_drive_2: adafruit_seesaw.pwmout.PWMOut
adafruit_seesaw.pwmout.PWMOutobject on Crickit Featherwing Drive 2 terminal, withfrequency=1000
- property feather_drive_3: adafruit_seesaw.pwmout.PWMOut
adafruit_seesaw.pwmout.PWMOutobject on Crickit Featherwing Drive 3 terminal, withfrequency=1000
- property feather_drive_4: adafruit_seesaw.pwmout.PWMOut
adafruit_seesaw.pwmout.PWMOutobject on Crickit Featherwing Drive 4 terminal, withfrequency=1000
- property feather_drive_stepper_motor: adafruit_motor.stepper.StepperMotor
adafruit_motor.motor.StepperMotorobject on Drive terminals on Crickit FeatherWing
- init_neopixel(n: int, *, bpp: int = 3, brightness: float = 1.0, auto_write: bool = True, pixel_order: str | Tuple = None) None
Set up a seesaw.NeoPixel object
Note
On the CPX Crickit board, the NeoPixel terminal is by default controlled by CPX pin A1, and is not controlled by seesaw. So this object will not be usable. Instead, use the regular NeoPixel library and specify
board.A1as the pin.You can change the jumper connection on the bottom of the CPX Crickit board to move control of the NeoPixel terminal to seesaw pin #20 (terminal.NEOPIXEL). In addition, the Crickit FeatherWing always uses seesaw pin #20. In either of those cases, this object will work.
from adafruit_crickit.crickit import crickit crickit.init_neopixel(24) crickit.neopixel.fill((100, 0, 0))
- property neopixel: adafruit_seesaw.neopixel.NeoPixel
`adafruit_seesaw.neopixelobject on NeoPixel terminal. Raises ValueError ifinit_neopixelhas not been called.
- property onboard_pixel: adafruit_seesaw.neopixel.NeoPixel
`adafruit_seesaw.neopixelobject on the Seesaw on-board NeoPixel. Initialize on-board NeoPixel and clear upon first use.
- property seesaw: adafruit_seesaw.seesaw.Seesaw
The Seesaw object that talks to the Crickit. Use this object to manipulate the signal pins that correspond to Crickit terminals.
from adafruit_crickit import crickit ss = crickit.seesaw ss.pin_mode(crickit.SIGNAL4, ss.OUTPUT) ss.digital_write(crickit.SIGNAL4], True)
- property servo_1: adafruit_motor.servo.Servo
adafruit_motor.servo.Servoobject on Servo 1 terminal
- property servo_2: adafruit_motor.servo.Servo
adafruit_motor.servo.Servoobject on Servo 2 terminal
- property servo_3: adafruit_motor.servo.Servo
adafruit_motor.servo.Servoobject on Servo 3 terminal
- property servo_4: adafruit_motor.servo.Servo
adafruit_motor.servo.Servoobject on Servo 4 terminal
- property stepper_motor: adafruit_motor.stepper.StepperMotor
adafruit_motor.motor.StepperMotorobject on Motor 1 and Motor 2 terminals
- property touch_1: CrickitTouchIn
adafruit_crickit.CrickitTouchInobject on Touch 1 terminal
- property touch_2: CrickitTouchIn
adafruit_crickit.CrickitTouchInobject on Touch 2 terminal
- property touch_3: CrickitTouchIn
adafruit_crickit.CrickitTouchInobject on Touch 3 terminal
- property touch_4: CrickitTouchIn
adafruit_crickit.CrickitTouchInobject on Touch 4 terminal
- class adafruit_crickit.CrickitTouchIn(seesaw: adafruit_seesaw.seesaw.Seesaw, pin: int)
Imitate touchio.TouchIn.
- adafruit_crickit.crickit = None
A singleton instance to control a single Crickit board, controlled by the default I2C pins.