Source code for adafruit_hid.gamepad

# The MIT License (MIT)
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# Copyright (c) 2018 Dan Halbert for Adafruit Industries
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"""
`adafruit_hid.gamepad.Gamepad`
====================================================

* Author(s): Dan Halbert
"""

import sys
if sys.implementation.version[0] < 3:
    raise ImportError('{0} is not supported in CircuitPython 2.x or lower'.format(__name__))

# pylint: disable=wrong-import-position
import struct
import time
import usb_hid

[docs]class Gamepad: """Emulate a generic gamepad controller with 16 buttons, numbered 1-16, and two joysticks, one controlling ``x` and ``y`` values, and the other controlling ``z`` and ``r_z`` (z rotation or ``Rz``) values. The joystick values could be interpreted differently by the receiving program: those are just the names used here. The joystick values are in the range -127 to 127. """ def __init__(self): """Create a Gamepad object that will send USB gamepad HID reports.""" self._hid_gamepad = None for device in usb_hid.devices: if device.usage_page == 0x1 and device.usage == 0x05: self._hid_gamepad = device break if not self._hid_gamepad: raise IOError("Could not find an HID gampead device.") # Reuse this bytearray to send mouse reports. # Typically controllers start numbering buttons at 1 rather than 0. # report[0] buttons 1-8 (LSB is button 1) # report[1] buttons 9-16 # report[2] joystick 0 x: -127 to 127 # report[3] joystick 0 y: -127 to 127 # report[4] joystick 1 x: -127 to 127 # report[5] joystick 1 y: -127 to 127 self._report = bytearray(6) # Remember the last report as well, so we can avoid sending # duplicate reports. self._last_report = bytearray(6) # Store settings separately before putting into report. Saves code # especially for buttons. self._buttons_state = 0 self._joy_x = 0 self._joy_y = 0 self._joy_z = 0 self._joy_r_z = 0 # Send an initial report to test if HID device is ready. # If not, wait a bit and try once more. try: self.reset_all() except OSError: time.sleep(1) self.reset_all()
[docs] def press_buttons(self, *buttons): """Press and hold the given buttons. """ for button in buttons: self._buttons_state |= 1 << self._validate_button_number(button) - 1 self._send()
[docs] def release_buttons(self, *buttons): """Release the given buttons. """ for button in buttons: self._buttons_state &= ~(1 << self._validate_button_number(button) - 1) self._send()
[docs] def release_all_buttons(self): """Release all the buttons.""" self._buttons_state = 0 self._send()
[docs] def click_buttons(self, *buttons): """Press and release the given buttons.""" self.press_buttons(*buttons) self.release_buttons(*buttons)
[docs] def move_joysticks(self, x=None, y=None, z=None, r_z=None): """Set and send the given joystick values. The joysticks will remain set with the given values until changed One joystick provides ``x`` and ``y`` values, and the other provides ``z`` and ``r_z`` (z rotation). Any values left as ``None`` will not be changed. All values must be in the range -127 to 127 inclusive. Examples:: # Change x and y values only. gp.move_joysticks(x=100, y=-50) # Reset all joystick values to center position. gp.move_joysticks(0, 0, 0, 0) """ if x is not None: self._joy_x = self._validate_joystick_value(x) if y is not None: self._joy_y = self._validate_joystick_value(y) if z is not None: self._joy_z = self._validate_joystick_value(z) if r_z is not None: self._joy_r_z = self._validate_joystick_value(r_z) self._send()
[docs] def reset_all(self): """Release all buttons and set joysticks to zero.""" self._buttons_state = 0 self._joy_x = 0 self._joy_y = 0 self._joy_z = 0 self._joy_r_z = 0 self._send(always=True)
def _send(self, always=False): """Send a report with all the existing settings. If ``always`` is ``False`` (the default), send only if there have been changes. """ struct.pack_into('<Hbbbb', self._report, 0, self._buttons_state, self._joy_x, self._joy_y, self._joy_z, self._joy_r_z) if always or self._last_report != self._report: self._hid_gamepad.send_report(self._report) # Remember what we sent, without allocating new storage. self._last_report[:] = self._report @staticmethod def _validate_button_number(button): if not 1 <= button <= 16: raise ValueError("Button number must in range 1 to 16") return button @staticmethod def _validate_joystick_value(value): if not -127 <= value <= 127: raise ValueError("Joystick value must be in range -127 to 127") return value