adafruit_imageload

Load pixel values (indices or colors) into a bitmap and colors into a palette.

  • Author(s): Scott Shawcroft, Matt Land

adafruit_imageload.load(file_or_filename: str | BufferedReader, *, bitmap: Callable[[int, int, int], displayio.Bitmap] | None = None, palette: Callable[[int], displayio.Palette] | None = None) Tuple[displayio.Bitmap, displayio.Palette | None]

Load pixel values (indices or colors) into a bitmap and colors into a palette.

bitmap is the desired type. It must take width, height and color_depth in the constructor. It must also have a _load_row method to load a row’s worth of pixel data.

palette is the desired palette type. The constructor should take the number of colors and support assignment to indices via [].

adafruit_imageload.bmp

Load pixel values (indices or colors) into a bitmap and colors into a palette from a BMP file.

  • Author(s): Scott Shawcroft, Matt Land

adafruit_imageload.bmp.load(file: BufferedReader, *, bitmap: Callable[[int, int, int], displayio.Bitmap] | None = None, palette: Callable[[int], displayio.Palette] | None = None) Tuple[displayio.Bitmap | None, displayio.Palette | None]

Loads a bmp image from the open file.

Returns tuple of bitmap object and palette object.

Parameters:

adafruit_imageload.bmp.indexed

Load pixel values (indices or colors) into a bitmap and colors into a palette from an indexed BMP.

  • Author(s): Scott Shawcroft, Matt Land

adafruit_imageload.bmp.indexed.decode_rle(bitmap: displayio.Bitmap, file: BufferedReader, compression: int, y_range: Tuple[int, int, int], width: int) None

Helper to decode RLE images

adafruit_imageload.bmp.indexed.load(file: BufferedReader, width: int, height: int, data_start: int, colors: int, color_depth: int, compression: int, *, bitmap: Callable[[int, int, int], displayio.Bitmap] | None = None, palette: Callable[[int], displayio.Palette] | None = None) Tuple[displayio.Bitmap | None, displayio.Palette | None]

Loads indexed bitmap data into bitmap and palette objects.

Parameters:
  • file (file) – The open bmp file

  • width (int) – Image width in pixels

  • height (int) – Image height in pixels

  • data_start (int) – Byte location where the data starts (after headers)

  • colors (int) – Number of distinct colors in the image

  • color_depth (int) – Number of bits used to store a value

  • compression (int) – 0 - none, 1 - 8bit RLE, 2 - 4bit RLE

  • bitmap (BitmapConstructor) – a function that returns a displayio.Bitmap

  • palette (PaletteConstructor) – a function that returns a displayio.Palette

adafruit_imageload.gif

Load pixel values (indices or colors) into a bitmap and colors into a palette from a GIF file.

  • Author(s): Radomir Dopieralski, Matt Land

exception adafruit_imageload.gif.EndOfData

Signified end of compressed data.

class adafruit_imageload.gif.LZWDict(code_size: int)

A dictionary of LZW codes.

clear() None

Reset the dictionary to default codes.

decode(code: int) bytes

Decode a code.

adafruit_imageload.gif.load(file: BufferedReader, *, bitmap: Callable[[int, int, int], displayio.Bitmap], palette: Callable[[int], displayio.Palette] | None = None) Tuple[displayio.Bitmap, displayio.Palette | None]

Loads a GIF image from the open file.

Returns tuple of bitmap object and palette object.

Parameters:
adafruit_imageload.gif.lzw_decode(data: Iterator[int], code_size: int) Iterator[bytes]

Decode LZW-compressed data.

adafruit_imageload.png

Load pixel values (indices or colors) into a bitmap and colors into a palette from a PNG file.

  • Author(s): Radomir Dopieralski, Matt Land, Channing Ramos

adafruit_imageload.png.load(file: BufferedReader, *, bitmap: Callable[[int, int, int], displayio.Bitmap], palette: Callable[[int], displayio.Palette] | None = None) Tuple[displayio.Bitmap, displayio.Palette | None]

Loads a PNG image from the open file. Only supports indexed color images.

Returns tuple of bitmap object and palette object.

Parameters:

adafruit_imageload.tilegrid_inflator

Use a 3x3 spritesheet to inflate a larger grid of tiles, duplicating the center rows and columns as many times as needed to reach a target size.

  • Author(s): Tim Cocks, Matt Land

adafruit_imageload.tilegrid_inflator.inflate_tilegrid(bmp_path: str | None = None, target_size: Tuple[int, int] = (3, 3), tile_size: List[int] | None = None, transparent_index: tuple | int | None = None, bmp_obj: displayio.OnDiskBitmap | None = None, bmp_palette: displayio.Palette | None = None) displayio.TileGrid

inflate a TileGrid of target_size in tiles from a 3x3 spritesheet by duplicating the center rows and columns.

Parameters:
  • bmp_path (Optional[str]) – filepath to the 3x3 spritesheet bitmap file

  • target_size (tuple[int, int]) – desired size in tiles (target_width, target_height)

  • tile_size (Optional[List[int]]) – size of the tiles in the 3x3 spritesheet. If None is used it will equally divide the width and height of the Bitmap by 3.

  • transparent_index (Optional[Union[tuple, int]]) – a single index within the palette to make transparent, or a tuple of multiple indexes to make transparent

  • bmp_obj (Optional[OnDiskBitmap]) – Already loaded 3x3 spritesheet in an OnDiskBitmap

  • bmp_palette (Optional[Palette]) – Already loaded spritesheet Palette